Single-segment speed run of Super Metroid in 0:32, done on August 9 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.
Author's comments:
(English version)
This is a Super Metroid any% run done single-segment. I started to challenge this time attack in around June 2006, and this movie is the one recorded on 9th August.
Before making this movie, I gained many hints from some tool-assisted speedrun movies, especially Terimakasih's any% run and Michael Flatley's incomplete 100% run which are available at TASVideos. From Terimakasih's run, I got ideas of faster boss fights and less items. From MF's run, I learned the arm pumping dash and many sensitive movements. Also, I got a lot of good information from the website "NINTENDON!", which has a good Japanese Super Metroid community and also is famous for its good SM rom hacking. I'd like to thank BananaOyaji who is the webmaster of NINTENDON! and Sippu who is a good SM speed runner. Also, I'd like to thank catnap222 for helping with my submission and giving me some new techniques like the "Torizo quick kill" or the "Super short charge". Moreover, I'd like to thank SDA and Radix for giving me the chance for publication like this.
Some explanations are following:
Ceres escape can be faster, but it's very difficult.
At the Torizo fight, Samus made Torizo skip his first arm attack by moving in front of him just after the boss fight begins.
Kraid fight was completely well done.
In the Phantoon fight, I badly missed the first attack. What is worse, all of his attack patterns were the slowest ones.
At the top room of the Wrecked Ship, I played quite badly, like missing the shine spark, and so on.
At the huge room before Draygon, I failed the horizontal shine spark, though Samus charged at the required position.
Mother Brain fight was one of the quickest kills. I attacked him with Charge Beam in the first half, and with Murder Beam in the latter half. Before his Hyper Beam, I took the gravity suit off instead of taking damage intentionally.
It seemed that 31mins was impossible, so I went to the bomb room and rescued the animals.
In detail, there are nearly 100 mistakes in this run. If I had done well in the Wrecked Ship including the Phantoon fight, I would have gotten 31min. Using save points, I would make it even faster. Anyway, this run is almost my perfect. Enjoy!
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Reviewer:moozooh - - October 29, 2006 Subject: What is improbable, still isn't impossible. Only a day ago most Super Metroid fans were hoping for a 00:35 single-segment run, and many of those thought that sub-35 isn't humanly possible.
This run shows rather clearly shows the difference between "impossible" and "thought to be impossible". Amazingly sleek gameplay, a lot of carefully thought-out strategies and precisely timed tricks witnessed in this run bring Super Metroid speedrun competition on a whole new level of quality, and still leaves a small yet obvious leeway for future improvement.
I would say this clearly is one of the best single-segment runs of 2006, and also a perfect example of how useful it can be to watch tool-assisted runs of the game one wants to run on a console, and try to reproduce their tricks. Level A+.